Script for a traffic light system that regulates the AI traffic and in the future also the AD traffic.
Only with green the AI vehicles drive.
The green phases can be set directly in the map.
Each crossing can have as many phases as you need.
Each phase has as many traffic lights and lights as you need.
The structure can be seen in the example i3d crossing.
The example is only for reference and not for direct usage in Maps.
More detailed description in the script file.
Trafficlights are synced in Multiplayer.
Changelog 1.1.0.0
– Keep green as long as a Vehicle is in one of the ai Blockers
– Shorten the phases from 2 to 1 second
Only with green the AI vehicles drive.
The green phases can be set directly in the map.
Each crossing can have as many phases as you need.
Each phase has as many traffic lights and lights as you need.
The structure can be seen in the example i3d crossing.
The example is only for reference and not for direct usage in Maps.
More detailed description in the script file.
Trafficlights are synced in Multiplayer.
Changelog 1.1.0.0
– Keep green as long as a Vehicle is in one of the ai Blockers
– Shorten the phases from 2 to 1 second
Jeux
Farming Simulator 22
Manufacturer
Achimobil
Catégorie Prefab
Autres
Author
Released
03.05.2023
Plateforme
PC/MAC